The physical model is an important communication tool for architects.
Although the proliferation of CAD programmes has enabled the creation of
increasingly complex computer models and virtual environments, there is
also a growing need to address the three-dimensional qualities of
architecture that may be lost when using such media. This book focuses
on the inspiring possibilities for modelling the built environment with
all the different media and techniques available. In describing the use
of different models in different contexts, the book provides a practical
guide to how and why models are used, and what they are used for. This
second edition includes more detailed step-by-step exercises, expanded
discussion of materials and techniques, updated coverage of digital
techniques and new case studies.