The relationship of humans to computers can no longer be represented as
one person in a chair and one computer on a desk. Today computing finds
its way into our pockets, our cars, our appliances; it is ubiquitous—an
inescapable part of our everyday lives. Computing is even expanding
beyond our devices; sensors, microcontrollers, and actuators are
increasingly embedded into the built environment. In Architectural Robotics,
Keith Evan Green looks toward the next frontier in computing:
interactive, partly intelligent, meticulously designed physical
environments. Green examines how these “architectural robotic” systems
will support and augment us at work, school, and home, as we roam,
interconnect, and age.
Green tells the stories of three projects from his research lab that exemplify the reconfigurable, distributed, and transfigurable
environments of architectural robotics. The Animated Work Environment
is a robotic work environment of shape-shifting physical space that
responds dynamically to the working life of the people within it; home+
is a suite of networked, distributed “robotic furnishings” integrated
into existing domestic and healthcare environments; and LIT ROOM offers a
simulated environment in which the physical space of a room merges with
the imaginary space of a book, becoming “a portal to elsewhere.”
far beyond workstations, furniture, and rooms can the environments of
architectural robotics stretch? Green imagines scaled-up neighborhoods,
villages, and metropolises composed of physical bits, digital bytes,
living things, and their hybrids. Not global but local, architectural
robotics grounds computing in a capacious cyber-physical home.
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